using System.Runtime.InteropServices;
namespace Veldrid.SPIRV
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
internal unsafe struct GlslCompileInfo
{
///
/// Element type: byte
///
public InteropArray SourceText;
///
/// Element type: byte
///
public InteropArray FileName;
public ShadercShaderKind Kind;
public Bool32 Debug;
///
/// Element type: NativeMacroDefinition
///
public InteropArray Macros;
};
}