netstandard2.1
true
$(BinDir)\$(AssemblyName).xml
$(RepositoryRootDirectory)/build/
Always
Always
Always
Always
Always
Always
Always
<_NativeAssetName Include="$(Configuration)/win-x86/libveldrid-spirv.dll" PackagePath="runtimes/win-x86/native" />
<_NativeAssetName Include="$(Configuration)/win-x64/libveldrid-spirv.dll" PackagePath="runtimes/win-x64/native" />
<_NativeAssetName Include="$(Configuration)/linux-x64/libveldrid-spirv.so" PackagePath="runtimes/linux-x64/native" />
<_NativeAssetName Include="$(Configuration)/osx/libveldrid-spirv.dylib" PackagePath="runtimes/osx/native" />
<_NativeAssetName Include="$(Configuration)/ios/libveldrid-spirv-combined.a" PackagePath="build/Xamarin.iOS10/native" />
<_NativeAssetName Include="$(Configuration)/android-arm64-v8a/libveldrid-spirv.so" PackagePath="build/MonoAndroid10/native/arm64-v8a" />
<_NativeAssetName Include="$(Configuration)/android-armeabi-v7a/libveldrid-spirv.so" PackagePath="build/MonoAndroid10/native/armeabi-v7a" />
<_NativeAssetName Include="$(Configuration)/android-x86_64/libveldrid-spirv.so" PackagePath="build/MonoAndroid10/native/x86_64" />
<_ExistingAssets Include="@(_NativeAssetName)" Condition="Exists('$(NativeAssetsPath)%(Identity)')" />
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
3D Graphics Direct3D DirectX Vulkan OpenGL Metal Core Standard Game
False