using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Veldrid.Common
{
///
/// Defines sprite options.
///
[Flags]
public enum SpriteOptions
{
///
/// Nothing is applied in sprite rendering.
///
None,
///
/// Horizontal flip is applied in sprite rendering.
///
FlipHorizontally,
///
/// Vertical flip is applied in sprite rendering.
///
FlipVertically,
}
}