using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Veldrid.Common { /// /// Defines sprite options. /// [Flags] public enum SpriteOptions { /// /// Nothing is applied in sprite rendering. /// None, /// /// Horizontal flip is applied in sprite rendering. /// FlipHorizontally, /// /// Vertical flip is applied in sprite rendering. /// FlipVertically, } }