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- using System;
- using System.Windows;
- using System.Windows.Input;
- namespace HandyControl.Tools;
- /// <summary>
- /// 输入层点击帮助类
- /// </summary>
- public static class InputClickHelper
- {
- private static readonly DependencyProperty InputInfoProperty = DependencyProperty.RegisterAttached(
- "InputInfo", typeof(InputInfo), typeof(InputClickHelper), new PropertyMetadata(default(InputInfo)));
- private static void SetInputInfo(DependencyObject element, InputInfo value) => element.SetValue(InputInfoProperty, value);
- private static InputInfo GetInputInfo(DependencyObject element) => (InputInfo) element.GetValue(InputInfoProperty);
- /// <summary>
- /// 将 MouseDown MouseMove MouseUp 封装为点击事件
- /// </summary>
- /// <param name="element">要被附加的元素</param>
- /// <param name="clickEventHandler">点击的事件</param>
- /// <param name="dragStarted">因为拖动而结束点击时触发</param>
- public static void AttachMouseDownMoveUpToClick(UIElement element, EventHandler clickEventHandler,
- EventHandler dragStarted = null)
- {
- var inputInfo = GetOrCreateInputInfo(element);
- inputInfo.ClickEventHandler += clickEventHandler;
- inputInfo.DragStarted += dragStarted;
- element.MouseDown -= Element_MouseDown;
- element.MouseDown += Element_MouseDown;
- element.MouseMove -= Element_MouseMove;
- element.MouseMove += Element_MouseMove;
- element.MouseUp -= Element_MouseUp;
- element.MouseUp += Element_MouseUp;
- element.LostMouseCapture -= Element_LostMouseCapture;
- element.LostMouseCapture += Element_LostMouseCapture;
- }
- /// <summary>
- /// 去掉对 <paramref name="element" /> 的点击时间的监听
- /// </summary>
- /// <param name="element"></param>
- /// <param name="clickEventHandler">点击的事件</param>
- /// <param name="dragStarted">因为拖动而结束点击时触发的事件</param>
- public static void DetachMouseDownMoveUpToClick(UIElement element, EventHandler clickEventHandler,
- EventHandler dragStarted = null)
- {
- var inputInfo = GetInputInfo(element);
- if (inputInfo == null) return;
- inputInfo.ClickEventHandler -= clickEventHandler;
- inputInfo.DragStarted -= dragStarted;
- if (inputInfo.IsEmpty())
- {
- element.ClearValue(InputInfoProperty);
- element.MouseDown -= Element_MouseDown;
- element.MouseMove -= Element_MouseMove;
- element.MouseUp -= Element_MouseUp;
- element.LostMouseCapture -= Element_LostMouseCapture;
- }
- }
- private static void Element_LostMouseCapture(object sender, MouseEventArgs e)
- {
- var element = (UIElement) sender;
- GetInputInfo(element)?.LostCapture();
- }
- private static void Element_MouseUp(object sender, MouseButtonEventArgs e)
- {
- var element = (UIElement) sender;
- GetInputInfo(element)?.Up(e.GetPosition(element));
- }
- private static void Element_MouseMove(object sender, MouseEventArgs e)
- {
- var element = (UIElement) sender;
- GetInputInfo(element)?.Move(e.GetPosition(element));
- }
- private static void Element_MouseDown(object sender, MouseButtonEventArgs e)
- {
- var element = (UIElement) sender;
- GetInputInfo(element)?.Down(e.GetPosition(element));
- }
- private static InputInfo GetOrCreateInputInfo(UIElement element)
- {
- var inputInfo = GetInputInfo(element);
- if (inputInfo == null)
- {
- inputInfo = new InputInfo();
- SetInputInfo(element, inputInfo);
- }
- return inputInfo;
- }
- private class InputInfo
- {
- private const double ToleranceSquared = 0.01;
- private Point _downedPosition;
- private bool _isClick;
- public event EventHandler ClickEventHandler;
- public event EventHandler DragStarted;
- public void Down(Point position)
- {
- _downedPosition = position;
- _isClick = true;
- }
- public void Move(Point position)
- {
- if (!_isClick) return;
- if ((position - _downedPosition).LengthSquared > ToleranceSquared)
- {
- _isClick = false;
- DragStarted?.Invoke(null, EventArgs.Empty);
- }
- }
- public void Up(Point position)
- {
- _isClick = _isClick && (position - _downedPosition).LengthSquared <= ToleranceSquared;
- if (!_isClick) return;
- ClickEventHandler?.Invoke(null, EventArgs.Empty);
- _isClick = false;
- }
- public void LostCapture() => _isClick = false;
- public bool IsEmpty() => ClickEventHandler is null && DragStarted is null;
- }
- }
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