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- /* Poly2Tri
- * Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using Veldrid.Common.Poly2Tri.Triangulation.Delaunay;
- using Veldrid.Common.Poly2Tri.Triangulation.Delaunay.Sweep;
- namespace Veldrid.Common.Poly2Tri.Triangulation
- {
- public abstract class TriangulationContext {
- public TriangulationDebugContext DebugContext { get; protected set; }
- public readonly List<DelaunayTriangle> Triangles = new List<DelaunayTriangle>();
- public readonly List<TriangulationPoint> Points = new List<TriangulationPoint>(200);
- public TriangulationMode TriangulationMode { get; protected set; }
- public Triangulatable Triangulatable { get; private set; }
- public int StepCount { get; private set; }
- public void Done() {
- StepCount++;
- }
- public abstract TriangulationAlgorithm Algorithm { get; }
- public virtual void PrepareTriangulation(Triangulatable t) {
- Triangulatable = t;
- TriangulationMode = t.TriangulationMode;
- t.Prepare(this);
- }
- public abstract TriangulationConstraint NewConstraint(TriangulationPoint a, TriangulationPoint b);
- public void Update(string message) {}
- public virtual void Clear() {
- Points.Clear();
- if (DebugContext != null) DebugContext.Clear();
- StepCount = 0;
- }
- public virtual bool IsDebugEnabled { get; protected set; }
- public DTSweepDebugContext DTDebugContext { get { return DebugContext as DTSweepDebugContext; } }
- }
- }
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