TextRenderBackColor.frag 153 B

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  1. #version 450
  2. layout(location=0) out vec4 fsout_Color;
  3. layout(set=1,binding =0) uniform a_color
  4. {
  5. vec4 Color;
  6. };
  7. void main()
  8. {
  9. fsout_Color = Color;
  10. }