CrossCompileTarget.cs 585 B

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  1. namespace Veldrid.SPIRV
  2. {
  3. /// <summary>
  4. /// Identifies a particular shading language.
  5. /// </summary>
  6. public enum CrossCompileTarget : uint
  7. {
  8. /// <summary>
  9. /// HLSL Shader Model 5
  10. /// </summary>
  11. HLSL,
  12. /// <summary>
  13. /// OpenGL-style GLSL, Version 330 or 430
  14. /// </summary>
  15. GLSL,
  16. /// <summary>
  17. /// OpenGL ES-style GLSL, version 300 es or 320 es.
  18. /// </summary>
  19. ESSL,
  20. /// <summary>
  21. /// Metal Shading Language
  22. /// </summary>
  23. MSL,
  24. };
  25. }