HatchStyle.cs 1016 B

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  1. namespace HandyControl.Data;
  2. public enum HatchStyle
  3. {
  4. Horizontal,
  5. Vertical,
  6. ForwardDiagonal,
  7. BackwardDiagonal,
  8. Cross,
  9. DiagonalCross,
  10. Percent05,
  11. Percent10,
  12. Percent20,
  13. Percent25,
  14. Percent30,
  15. Percent40,
  16. Percent50,
  17. Percent60,
  18. Percent70,
  19. Percent75,
  20. Percent80,
  21. Percent90,
  22. LightDownwardDiagonal,
  23. LightUpwardDiagonal,
  24. DarkDownwardDiagonal,
  25. DarkUpwardDiagonal,
  26. WideDownwardDiagonal,
  27. WideUpwardDiagonal,
  28. LightVertical,
  29. LightHorizontal,
  30. NarrowVertical,
  31. NarrowHorizontal,
  32. DarkVertical,
  33. DarkHorizontal,
  34. DashedDownwardDiagonal,
  35. DashedUpwardDiagonal,
  36. DashedHorizontal,
  37. DashedVertical,
  38. SmallConfetti,
  39. LargeConfetti,
  40. ZigZag,
  41. Wave,
  42. DiagonalBrick,
  43. HorizontalBrick,
  44. Weave,
  45. Plaid,
  46. Divot,
  47. DottedGrid,
  48. DottedDiamond,
  49. Shingle,
  50. Trellis,
  51. Sphere,
  52. SmallGrid,
  53. SmallCheckerBoard,
  54. LargeCheckerBoard,
  55. OutlinedDiamond,
  56. SolidDiamond
  57. }