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- /* Poly2Tri
- * Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using Veldrid.Common.Poly2Tri.Triangulation.Delaunay;
- namespace Veldrid.Common.Poly2Tri.Triangulation.Sets
- {
- public class PointSet : Triangulatable {
- public IList<TriangulationPoint> Points { get; private set; }
- public IList<DelaunayTriangle> Triangles { get; private set; }
- public PointSet(List<TriangulationPoint> points) {
- Points = new List<TriangulationPoint>(points);
- }
- public virtual TriangulationMode TriangulationMode { get { return TriangulationMode.Unconstrained; }}
- public void AddTriangle(DelaunayTriangle t) {
- Triangles.Add(t);
- }
- public void AddTriangles(IEnumerable<DelaunayTriangle> list) {
- foreach ( var tri in list ) Triangles.Add(tri);
- }
- public void ClearTriangles() {
- Triangles.Clear();
- }
- public virtual void Prepare(TriangulationContext tcx) {
- if (Triangles == null) {
- Triangles = new List<DelaunayTriangle>(Points.Count);
- } else {
- Triangles.Clear();
- }
- tcx.Points.AddRange(Points);
- }
- }
- }
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