PointSet.cs 2.6 KB

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  1. /* Poly2Tri
  2. * Copyright (c) 2009-2010, Poly2Tri Contributors
  3. * http://code.google.com/p/poly2tri/
  4. *
  5. * All rights reserved.
  6. *
  7. * Redistribution and use in source and binary forms, with or without modification,
  8. * are permitted provided that the following conditions are met:
  9. *
  10. * * Redistributions of source code must retain the above copyright notice,
  11. * this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above copyright notice,
  13. * this list of conditions and the following disclaimer in the documentation
  14. * and/or other materials provided with the distribution.
  15. * * Neither the name of Poly2Tri nor the names of its contributors may be
  16. * used to endorse or promote products derived from this software without specific
  17. * prior written permission.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  20. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  21. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  22. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  23. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  24. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  25. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  26. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  27. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  28. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  29. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  30. */
  31. using System.Collections.Generic;
  32. using Veldrid.Common.Poly2Tri.Triangulation.Delaunay;
  33. namespace Veldrid.Common.Poly2Tri.Triangulation.Sets
  34. {
  35. public class PointSet : Triangulatable {
  36. public IList<TriangulationPoint> Points { get; private set; }
  37. public IList<DelaunayTriangle> Triangles { get; private set; }
  38. public PointSet(List<TriangulationPoint> points) {
  39. Points = new List<TriangulationPoint>(points);
  40. }
  41. public virtual TriangulationMode TriangulationMode { get { return TriangulationMode.Unconstrained; }}
  42. public void AddTriangle(DelaunayTriangle t) {
  43. Triangles.Add(t);
  44. }
  45. public void AddTriangles(IEnumerable<DelaunayTriangle> list) {
  46. foreach ( var tri in list ) Triangles.Add(tri);
  47. }
  48. public void ClearTriangles() {
  49. Triangles.Clear();
  50. }
  51. public virtual void Prepare(TriangulationContext tcx) {
  52. if (Triangles == null) {
  53. Triangles = new List<DelaunayTriangle>(Points.Count);
  54. } else {
  55. Triangles.Clear();
  56. }
  57. tcx.Points.AddRange(Points);
  58. }
  59. }
  60. }