123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- /* Poly2Tri
- * Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- namespace Veldrid.Common.Poly2Tri.Triangulation
- {
- /**
- * @author Thomas Åhlén, thahlen@gmail.com
- */
- public class TriangulationUtil {
- public static double EPSILON = 1e-12;
- /// <summary>
- /// Requirements:
- /// 1. a,b and c form a triangle.
- /// 2. a and d is know to be on opposite side of bc
- /// <code>
- /// a
- /// +
- /// / \
- /// / \
- /// b/ \c
- /// +-------+
- /// / B \
- /// / \
- /// </code>
- /// Facts:
- /// d has to be in area B to have a chance to be inside the circle formed by a,b and c
- /// d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW
- /// This preknowledge gives us a way to optimize the incircle test
- /// </summary>
- /// <param name="pa">triangle point, opposite d</param>
- /// <param name="pb">triangle point</param>
- /// <param name="pc">triangle point</param>
- /// <param name="pd">point opposite a</param>
- /// <returns>true if d is inside circle, false if on circle edge</returns>
- public static bool SmartIncircle( TriangulationPoint pa, TriangulationPoint pb, TriangulationPoint pc, TriangulationPoint pd ) {
- double pdx = pd.X;
- double pdy = pd.Y;
- double adx = pa.X - pdx;
- double ady = pa.Y - pdy;
- double bdx = pb.X - pdx;
- double bdy = pb.Y - pdy;
- double adxbdy = adx * bdy;
- double bdxady = bdx * ady;
- double oabd = adxbdy - bdxady;
- // oabd = orient2d(pa,pb,pd);
- if (oabd <= 0) return false;
- double cdx = pc.X - pdx;
- double cdy = pc.Y - pdy;
- double cdxady = cdx * ady;
- double adxcdy = adx * cdy;
- double ocad = cdxady - adxcdy;
- // ocad = orient2d(pc,pa,pd);
- if (ocad <= 0) return false;
- double bdxcdy = bdx * cdy;
- double cdxbdy = cdx * bdy;
- double alift = adx * adx + ady * ady;
- double blift = bdx * bdx + bdy * bdy;
- double clift = cdx * cdx + cdy * cdy;
- double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
- return det > 0;
- }
- public static bool InScanArea( TriangulationPoint pa, TriangulationPoint pb, TriangulationPoint pc, TriangulationPoint pd ) {
- double pdx = pd.X;
- double pdy = pd.Y;
- double adx = pa.X - pdx;
- double ady = pa.Y - pdy;
- double bdx = pb.X - pdx;
- double bdy = pb.Y - pdy;
- double adxbdy = adx * bdy;
- double bdxady = bdx * ady;
- double oabd = adxbdy - bdxady;
- // oabd = orient2d(pa,pb,pd);
- if (oabd <= 0) {
- return false;
- }
- double cdx = pc.X - pdx;
- double cdy = pc.Y - pdy;
- double cdxady = cdx * ady;
- double adxcdy = adx * cdy;
- double ocad = cdxady - adxcdy;
- // ocad = orient2d(pc,pa,pd);
- if (ocad <= 0) {
- return false;
- }
- return true;
- }
- /// Forumla to calculate signed area
- /// Positive if CCW
- /// Negative if CW
- /// 0 if collinear
- /// A[P1,P2,P3] = (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
- /// = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
- public static Orientation Orient2d( TriangulationPoint pa, TriangulationPoint pb, TriangulationPoint pc ) {
- double detleft = (pa.X - pc.X) * (pb.Y - pc.Y);
- double detright = (pa.Y - pc.Y) * (pb.X - pc.X);
- double val = detleft - detright;
- if (val > -EPSILON && val < EPSILON) {
- return Orientation.Collinear;
- } else if (val > 0) {
- return Orientation.CCW;
- }
- return Orientation.CW;
- }
- }
- }
|