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- /* Poly2Tri
- * Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- namespace Veldrid.Common.Poly2Tri.Triangulation.Util
- {
- public class PointGenerator {
- static readonly Random RNG = new Random();
- public static List<TriangulationPoint> UniformDistribution(int n, double scale) {
- List<TriangulationPoint> points = new List<TriangulationPoint>();
- for (int i = 0; i < n; i++) points.Add(new TriangulationPoint(scale * (0.5 - RNG.NextDouble()), scale * (0.5 - RNG.NextDouble())));
- return points;
- }
- public static List<TriangulationPoint> UniformGrid(int n, double scale) {
- double x = 0;
- double size = scale / n;
- double halfScale = 0.5 * scale;
- List<TriangulationPoint> points = new List<TriangulationPoint>();
- for (int i = 0; i < n + 1; i++) {
- x = halfScale - i * size;
- for (int j = 0; j < n + 1; j++) points.Add(new TriangulationPoint(x, halfScale - j * size));
- }
- return points;
- }
- }
- }
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