FixedBitArray3.cs 2.8 KB

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  1. /* Poly2Tri
  2. * Copyright (c) 2009-2010, Poly2Tri Contributors
  3. * http://code.google.com/p/poly2tri/
  4. *
  5. * All rights reserved.
  6. *
  7. * Redistribution and use in source and binary forms, with or without modification,
  8. * are permitted provided that the following conditions are met:
  9. *
  10. * * Redistributions of source code must retain the above copyright notice,
  11. * this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above copyright notice,
  13. * this list of conditions and the following disclaimer in the documentation
  14. * and/or other materials provided with the distribution.
  15. * * Neither the name of Poly2Tri nor the names of its contributors may be
  16. * used to endorse or promote products derived from this software without specific
  17. * prior written permission.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  20. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  21. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  22. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  23. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  24. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  25. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  26. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  27. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  28. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  29. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  30. */
  31. using System;
  32. using System.Collections;
  33. using System.Collections.Generic;
  34. namespace Veldrid.Common.Poly2Tri.Utility
  35. {
  36. public struct FixedBitArray3 : IEnumerable<bool> {
  37. public bool _0, _1, _2;
  38. public bool this[ int index ] { get {
  39. switch ( index ) {
  40. case 0: return _0;
  41. case 1: return _1;
  42. case 2: return _2;
  43. default: throw new IndexOutOfRangeException();
  44. }
  45. } set {
  46. switch ( index ) {
  47. case 0: _0 = value; break;
  48. case 1: _1 = value; break;
  49. case 2: _2 = value; break;
  50. default: throw new IndexOutOfRangeException();
  51. }
  52. }}
  53. public bool Contains( bool value ) {
  54. for ( int i = 0 ; i < 3 ; ++i ) if ( this[i]==value ) return true;
  55. return false;
  56. }
  57. public int IndexOf( bool value ) {
  58. for ( int i = 0 ; i < 3 ; ++i ) if ( this[i]==value ) return i;
  59. return -1;
  60. }
  61. public void Clear() {
  62. _0=_1=_2=false;
  63. }
  64. public void Clear( bool value ) {
  65. for ( int i = 0 ; i < 3 ; ++i ) if ( this[i]==value ) this[i] = false;
  66. }
  67. private IEnumerable<bool> Enumerate() {
  68. for ( int i=0 ; i<3 ; ++i ) yield return this[i];
  69. }
  70. public IEnumerator<bool> GetEnumerator() { return Enumerate().GetEnumerator(); }
  71. IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); }
  72. }
  73. }