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- #version 450
- // Uniforms
- layout(set=1,binding=0) uniform texture2D Texture;
- layout(set=1,binding =1) uniform sampler TextureSampler;
- // Varyings
- layout(location=0) in vec4 v_color;
- layout(location =1) in vec2 v_texCoords;
- layout(location=0) out vec4 fsout_Color;
- void main()
- {
- fsout_Color = v_color * texture(sampler2D(Texture, TextureSampler), v_texCoords);
- }
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