VeldridEvent.cs 2.8 KB

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  1. using System;
  2. using System.Diagnostics;
  3. using System.Linq;
  4. using System.Numerics;
  5. using System.Runtime.InteropServices;
  6. namespace Veldrid.Common
  7. {
  8. public partial class VeldridContent
  9. {
  10. private bool ismousedown = false;
  11. private MousePositon lastposition;
  12. public void MouseLeftDown(MousePositon positon)
  13. {
  14. ismousedown = true;
  15. lastposition = positon;
  16. }
  17. public void MouseRightDown(MousePositon positon)
  18. {
  19. }
  20. public void MouseMiddleDown(MousePositon positon)
  21. {
  22. }
  23. public void MouseLeftUp(MousePositon positon)
  24. {
  25. ismousedown = false;
  26. }
  27. public void MouseRightUp(MousePositon positon)
  28. {
  29. }
  30. public void MouseMiddleUp(MousePositon positon)
  31. {
  32. renders.Where(x => x is IZoomRender zoom && zoom.ZoomEnbled)
  33. .Cast<IZoomRender>()
  34. .ToList()
  35. .ForEach(x =>
  36. {
  37. x.VScale = 1;
  38. x.HScale = 1;
  39. x.VOffset = 0;
  40. x.HOffset = 0;
  41. x.WindowScale = WindowScale;
  42. });
  43. Render();
  44. }
  45. public void MouseLeave()
  46. {
  47. ismousedown = false;
  48. }
  49. public void MouseMove(MousePositon positon)
  50. {
  51. if (!ismousedown) return;
  52. renders.Where(x => x is IZoomRender zoom && zoom.ZoomEnbled)
  53. .Cast<IZoomRender>()
  54. .ToList()
  55. .ForEach(x =>
  56. {
  57. x.HOffset = x.HOffset + positon.X - lastposition.X;
  58. x.VOffset = x.VOffset + positon.Y - lastposition.Y;
  59. x.WindowScale = WindowScale;
  60. });
  61. lastposition = positon;
  62. Render();
  63. }
  64. public void MouseWheel(MousePositon positon, int count)
  65. {
  66. renders.Where(x => x is IZoomRender zoom && zoom.ZoomEnbled)
  67. .Cast<IZoomRender>()
  68. .ToList()
  69. .ForEach(x =>
  70. {
  71. x.VScale = Math.Clamp(x.VScale + count * 0.01f, 0.01f, 10);
  72. x.HScale = Math.Clamp(x.HScale + count * 0.01f, 0.01f, 10);
  73. x.WindowScale = WindowScale;
  74. });
  75. Render();
  76. }
  77. }
  78. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  79. public struct MousePositon
  80. {
  81. public short X;
  82. public short Y;
  83. public static Vector2 operator *(MousePositon positon, Vector2 scale) => new Vector2(positon.X * scale.X, positon.Y * scale.Y);
  84. public static Vector2 operator /(MousePositon positon, Vector2 scale) => new Vector2(positon.X / scale.X, positon.Y / scale.Y);
  85. }
  86. }