using System;
using System.Windows;
using System.Windows.Media;
using HandyControl.Data;

namespace HandyControl.Tools;

public class HatchBrushGenerator
{
    private static readonly byte[][] HatchBrushes =
    {
        new byte[] {0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00}, // Horizontal
        new byte[] {0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08}, // Vertical
        new byte[] {0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80}, // ForwardDiagonal
        new byte[] {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01}, // BackwardDiagonal
        new byte[] {0x08, 0x08, 0x08, 0xff, 0x08, 0x08, 0x08, 0x08}, // Cross
        new byte[] {0x81, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x81}, // DiagonalCross
        new byte[] {0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x80}, // Percent05
        new byte[] {0x00, 0x02, 0x00, 0x88, 0x00, 0x20, 0x00, 0x88}, // Percent10
        new byte[] {0x00, 0x22, 0x00, 0xcc, 0x00, 0x22, 0x00, 0xcc}, // Percent20
        new byte[] {0x00, 0xcc, 0x00, 0xcc, 0x00, 0xcc, 0x00, 0xcc}, // Percent25
        new byte[] {0x00, 0xcc, 0x04, 0xcc, 0x00, 0xcc, 0x40, 0xcc}, // Percent30
        new byte[] {0x44, 0xcc, 0x22, 0xcc, 0x44, 0xcc, 0x22, 0xcc}, // Percent40
        new byte[] {0x55, 0xcc, 0x55, 0xcc, 0x55, 0xcc, 0x55, 0xcc}, // Percent50
        new byte[] {0x55, 0xcd, 0x55, 0xee, 0x55, 0xdc, 0x55, 0xee}, // Percent60
        new byte[] {0x55, 0xdd, 0x55, 0xff, 0x55, 0xdd, 0x55, 0xff}, // Percent70
        new byte[] {0x55, 0xff, 0x55, 0xff, 0x55, 0xff, 0x55, 0xff}, // Percent75
        new byte[] {0x55, 0xff, 0x59, 0xff, 0x55, 0xff, 0x99, 0xff}, // Percent80
        new byte[] {0x77, 0xff, 0xdd, 0xff, 0x77, 0xff, 0xfd, 0xff}, // Percent90
        new byte[] {0x11, 0x22, 0x44, 0x88, 0x11, 0x22, 0x44, 0x88}, // LightDownwardDiagonal
        new byte[] {0x88, 0x44, 0x22, 0x11, 0x88, 0x44, 0x22, 0x11}, // LightUpwardDiagonal
        new byte[] {0x99, 0x33, 0x66, 0xcc, 0x99, 0x33, 0x66, 0xcc}, // DarkDownwardDiagonal
        new byte[] {0xcc, 0x66, 0x33, 0x99, 0xcc, 0x66, 0x33, 0x99}, // DarkUpwardDiagonal
        new byte[] {0xc1, 0x83, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0}, // WideDownwardDiagonal
        new byte[] {0xe0, 0x70, 0x38, 0x1c, 0x0e, 0x07, 0x83, 0xc1}, // WideUpwardDiagonal
        new byte[] {0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88}, // LightVertical
        new byte[] {0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff}, // LightHorizontal
        new byte[] {0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa, 0xaa}, // NarrowVertical
        new byte[] {0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff}, // NarrowHorizontal
        new byte[] {0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc}, // DarkVertical
        new byte[] {0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff}, // DarkHorizontal
        new byte[] {0x11, 0x22, 0x44, 0x88, 0x00, 0x00, 0x00, 0x00}, // DashedDownwardDiagonal
        new byte[] {0x88, 0x44, 0x22, 0x11, 0x00, 0x00, 0x00, 0x00}, // DashedUpwardDiagonal
        new byte[] {0x0f, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00}, // DashedHorizontal
        new byte[] {0x01, 0x01, 0x01, 0x01, 0x10, 0x10, 0x10, 0x10}, // DashedVertical
        new byte[] {0x01, 0x08, 0x80, 0x10, 0x02, 0x40, 0x04, 0x20}, // SmallConfetti
        new byte[] {0x03, 0x63, 0x6c, 0x0c, 0xc0, 0xc6, 0x36, 0x30}, // LargeConfetti
        new byte[] {0x03, 0x84, 0x48, 0x30, 0x03, 0x84, 0x48, 0x30}, // ZigZag
        new byte[] {0x30, 0x49, 0x06, 0x00, 0x30, 0x49, 0x06, 0x00}, // Wave
        new byte[] {0x81, 0x42, 0x24, 0x18, 0x08, 0x04, 0x02, 0x01}, // DiagonalBrick
        new byte[] {0xff, 0x01, 0x01, 0x01, 0xff, 0x10, 0x10, 0x10}, // HorizontalBrick
        new byte[] {0x11, 0x82, 0x44, 0xa8, 0x11, 0xa2, 0x44, 0x2a}, // Weave
        new byte[] {0x55, 0xaa, 0x55, 0xaa, 0x0f, 0x0f, 0x0f, 0x0f}, // Plaid
        new byte[] {0x02, 0x01, 0x02, 0x00, 0x10, 0x20, 0x10, 0x00}, // Divot
        new byte[] {0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00}, // DottedGrid
        new byte[] {0x11, 0x00, 0x04, 0x00, 0x11, 0x00, 0x40, 0x00}, // DottedDiamond
        new byte[] {0x03, 0x0c, 0x10, 0x20, 0x20, 0x30, 0x48, 0x84}, // Shingle
        new byte[] {0xff, 0x33, 0xff, 0xcc, 0xff, 0x33, 0xff, 0xcc}, // Trellis
        new byte[] {0xee, 0x19, 0x1f, 0x1f, 0xee, 0x91, 0xf1, 0xf1}, // Sphere
        new byte[] {0xff, 0x11, 0x11, 0x11, 0xff, 0x11, 0x11, 0x11}, // SmallGrid
        new byte[] {0x33, 0x33, 0xcc, 0xcc, 0x33, 0x33, 0xcc, 0xcc}, // SmallCheckerBoard
        new byte[] {0x0f, 0x0f, 0x0f, 0x0f, 0xf0, 0xf0, 0xf0, 0xf0}, // LargeCheckerBoard
        new byte[] {0x01, 0x82, 0x44, 0x28, 0x10, 0x28, 0x44, 0x82}, // OutlinedDiamond
        new byte[] {0x08, 0x1c, 0x3e, 0x7f, 0x3e, 0x1c, 0x08, 0x00} // SolidDiamond
    };

    public Brush GetHatchBrush(HatchStyle hatchStyle, Color foreColor, Color backColor)
    {
        var hatchData = GetHatchData(hatchStyle);

        var foreGeometryGroup = new GeometryGroup();

        for (var y = 0; y < 8; y++)
        {
            for (var x = 0; x < 8; x++)
            {
                if ((hatchData[y] & (0x80 >> x)) > 0)
                {
                    foreGeometryGroup.Children.Add(new RectangleGeometry(new Rect(x, y, 1, 1)));
                }
            }
        }

        var drawingBrush = new DrawingBrush
        {
            Viewport = new Rect(0, 0, 8, 8),
            ViewportUnits = BrushMappingMode.Absolute,
            Stretch = Stretch.None,
            TileMode = TileMode.Tile,
            Drawing = new DrawingGroup
            {
                Children =
                {
                    new GeometryDrawing
                    {
                        Brush = new SolidColorBrush(backColor),
                        Geometry = new RectangleGeometry(new Rect(0, 0, 8, 8))
                    },
                    new GeometryDrawing
                    {
                        Brush = new SolidColorBrush(foreColor),
                        Geometry = foreGeometryGroup
                    }
                }
            }
        };
        RenderOptions.SetCachingHint(drawingBrush, CachingHint.Cache);

        return drawingBrush;
    }

    private byte[] GetHatchData(HatchStyle hatchStyle) =>
        hatchStyle < HatchStyle.Horizontal || hatchStyle > HatchStyle.SolidDiamond
            ? throw new ArgumentOutOfRangeException(nameof(hatchStyle))
            : HatchBrushes[(int) hatchStyle];
}
