DisposableObject.cs 1.2 KB

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  1. using System;
  2. namespace HandyControl.Data;
  3. public class DisposableObject : IDisposable
  4. {
  5. private EventHandler _disposing;
  6. public bool IsDisposed { get; private set; }
  7. public void Dispose()
  8. {
  9. Dispose(true);
  10. GC.SuppressFinalize(this);
  11. }
  12. ~DisposableObject()
  13. {
  14. Dispose(false);
  15. }
  16. public event EventHandler Disposing
  17. {
  18. add
  19. {
  20. ThrowIfDisposed();
  21. _disposing += value;
  22. }
  23. remove
  24. {
  25. _disposing -= value;
  26. }
  27. }
  28. protected void ThrowIfDisposed()
  29. {
  30. if (IsDisposed) throw new ObjectDisposedException(GetType().Name);
  31. }
  32. protected void Dispose(bool disposing)
  33. {
  34. if (IsDisposed) return;
  35. try
  36. {
  37. if (disposing)
  38. {
  39. _disposing?.Invoke(this, EventArgs.Empty);
  40. _disposing = null;
  41. DisposeManagedResources();
  42. }
  43. DisposeNativeResources();
  44. }
  45. finally
  46. {
  47. IsDisposed = true;
  48. }
  49. }
  50. protected virtual void DisposeManagedResources()
  51. {
  52. }
  53. protected virtual void DisposeNativeResources()
  54. {
  55. }
  56. }