BrightnessEffect.fx 218 B

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  1. sampler2D implicitInput : register(s0);
  2. float brightness : register(C0);
  3. float4 main(float2 uv : TEXCOORD) : COLOR
  4. {
  5. float4 color = tex2D(implicitInput, uv);
  6. color.rgba *= brightness;
  7. return color;
  8. }