namespace Veldrid.SPIRV
{
///
/// Identifies a particular shading language.
///
public enum CrossCompileTarget : uint
{
///
/// HLSL Shader Model 5
///
HLSL,
///
/// OpenGL-style GLSL, Version 330 or 430
///
GLSL,
///
/// OpenGL ES-style GLSL, version 300 es or 320 es.
///
ESSL,
///
/// Metal Shading Language
///
MSL,
};
}