namespace Veldrid.SPIRV { /// /// Identifies a particular shading language. /// public enum CrossCompileTarget : uint { /// /// HLSL Shader Model 5 /// HLSL, /// /// OpenGL-style GLSL, Version 330 or 430 /// GLSL, /// /// OpenGL ES-style GLSL, version 300 es or 320 es. /// ESSL, /// /// Metal Shading Language /// MSL, }; }