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- using FontStashSharp.Interfaces;
- #if MONOGAME || FNA
- using Microsoft.Xna.Framework;
- #elif STRIDE
- using Stride.Core.Mathematics;
- #else
- using System.Drawing;
- using System.Numerics;
- using Color = Veldrid.RgbaFloat;
- #endif
- namespace FontStashSharp.RichText
- {
- public interface IRenderable
- {
- Point Size { get; }
- void Draw(FSRenderContext context, Vector2 position, Color color);
- }
- }
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