using IModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shaker.Models { public sealed class ForceBalanceControlModel:BaseModel { /// /// 水平力反馈增益 /// public double HorizontalForceBalanceGain = 0; /// /// 竖直力反馈增益 /// public double VerticalForceBalanceGain = 0; /// /// 合成矩阵 /// public double[,] CompositionMatrix = new double[2,8]; /// /// 自由度分解列矩阵 /// public double[,] FreedomDecompositionMatrix = new double[8, 2]; public override object Clone() { return this.CloneBase(); } } }