using IModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shaker.Models
{
public sealed class ForceBalanceControlModel:BaseModel
{
///
/// 水平力反馈增益
///
public double HorizontalForceBalanceGain = 0;
///
/// 竖直力反馈增益
///
public double VerticalForceBalanceGain = 0;
///
/// 合成矩阵
///
public double[,] CompositionMatrix = new double[2,8];
///
/// 自由度分解列矩阵
///
public double[,] FreedomDecompositionMatrix = new double[8, 2];
public override object Clone()
{
return this.CloneBase();
}
}
}