using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shaker.Model { public enum AIChannel:byte { Channel0, Channel1, Channel2, Channel3, Channel4, Channel5, Channel6, Channel7, Channel8, Channel9, Channel10, Channel11, Channel12, Channel13, Channel14, Channel15, Channel16, Channel17, Channel18, Channel19, Channel20, Channel21, Channel22, Channel23, Channel24, Channel25, Channel26, Channel27, Channel28, Channel29, Channel30, Channel31 } }