ShakerConfigModel.cs 4.1 KB

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  1. using IModel;
  2. using Microsoft.VisualBasic;
  3. using Shaker.Model;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. namespace Shaker.Models
  10. {
  11. public sealed class ShakerConfigModel:BaseModel
  12. {
  13. /// <summary>
  14. /// 水平缸数
  15. /// </summary>
  16. public byte HorizontalCount = 4;
  17. /// <summary>
  18. /// 垂直缸数
  19. /// </summary>
  20. public byte VerticalCount = 4;
  21. /// <summary>
  22. /// 平衡缸数
  23. /// </summary>
  24. public byte BalancingCount = 4;
  25. /// <summary>
  26. /// 压差通道数
  27. /// </summary>
  28. public byte DifferentialPressureCount = 8;
  29. /// <summary>
  30. /// 压力通道数
  31. /// </summary>
  32. public byte PressureCount = 4;
  33. /// <summary>
  34. /// 外部输入通道数
  35. /// </summary>
  36. public byte OutSignalCount = 3;
  37. /// <summary>
  38. /// 重力加速度(m/s^2)
  39. /// </summary>
  40. public double G = 9.80665;
  41. /// <summary>
  42. /// 位移通道数
  43. /// </summary>
  44. public byte DisplacementCount = 8;
  45. /// <summary>
  46. /// 加速度通道数
  47. /// </summary>
  48. public byte AccelerationCount = 3;
  49. /// <summary>
  50. /// 最大模拟输入通道数
  51. /// </summary>
  52. public byte MaxAICount = 32;
  53. /// <summary>
  54. /// 最大模拟输出通道数
  55. /// </summary>
  56. public byte MaxAOCount = 16;
  57. /// <summary>
  58. /// 水平缸通道数
  59. /// </summary>
  60. public byte MaxHorizontalCount = 4;
  61. /// <summary>
  62. /// 垂直缸通道数
  63. /// </summary>
  64. public byte MaxVerticalCount = 4;
  65. /// <summary>
  66. /// 平衡缸通道数
  67. /// </summary>
  68. public byte MaxBalancingCount = 4;
  69. /// <summary>
  70. /// 采样率
  71. /// </summary>
  72. public ushort SampleRate = 2000;
  73. /// <summary>
  74. /// Fpga主时钟
  75. /// </summary>
  76. public uint FpgaClock = 40_000_000;
  77. /// <summary>
  78. /// fifo中数据通道数
  79. /// </summary>
  80. public byte MaxFifoChannelCount = 64;
  81. /// <summary>
  82. /// 实际位移通道数
  83. /// </summary>
  84. public byte MaxActualDisplacement = 8;
  85. /// <summary>
  86. /// 给定位移通道数
  87. /// </summary>
  88. public byte MaxGivenDisplacement = 8;
  89. /// <summary>
  90. /// 水平缸驱动通道数
  91. /// </summary>
  92. public byte MaxHorizontalCylinderDrive = 4;
  93. /// <summary>
  94. /// 垂直缸驱动通道数
  95. /// </summary>
  96. public byte MaxVerticalCylinderDrive = 4;
  97. /// <summary>
  98. /// 平衡缸驱动通道数
  99. /// </summary>
  100. public byte MaxBalancingCylinderDrive = 4;
  101. /// <summary>
  102. /// 压差通道数
  103. /// </summary>
  104. public byte MaxDifferentialPressure = 8;
  105. /// <summary>
  106. /// 压力通道数
  107. /// </summary>
  108. public byte MaxSupportingPressure = 4;
  109. /// <summary>
  110. /// 六自由度给定位移
  111. /// </summary>
  112. public byte MaxSixFreedomsGivenDisplacement = 6;
  113. /// <summary>
  114. /// 当前位置通道数
  115. /// </summary>
  116. public byte MaxCurrentLocation = 6;
  117. /// <summary>
  118. /// 实际加速度通道数
  119. /// </summary>
  120. public byte MaxAcceleration = 3;
  121. /// <summary>
  122. /// 外部输入通道数
  123. /// </summary>
  124. public byte MaxOutSignal = 3;
  125. public uint MaxRiseCount = 6000;
  126. public uint MaxDropCount = 6000;
  127. public uint MaxZeroChangedCount = 6000;
  128. public uint MaxSignalStopCount = 6000;
  129. public AIChannel MinAIChannel => AIChannel.Channel0;
  130. public AIChannel MaxAIChannel => MinAIChannel + MaxAICount;
  131. public AOChannel MinAOChannel => AOChannel.Channel0;
  132. public AOChannel MaxAOChannel => MinAOChannel + MaxAOCount;
  133. public override object Clone()
  134. {
  135. return this.CloneBase();
  136. }
  137. }
  138. }