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- using IModel;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace Shaker.Models
- {
- public sealed class ForceBalanceControlModel:BaseModel
- {
- /// <summary>
- /// 水平力反馈增益
- /// </summary>
- public double HorizontalForceBalanceGain = 0;
- /// <summary>
- /// 竖直力反馈增益
- /// </summary>
- public double VerticalForceBalanceGain = 0;
- /// <summary>
- /// 合成矩阵
- /// </summary>
- public double[,] CompositionMatrix = new double[2,8];
- /// <summary>
- /// 自由度分解列矩阵
- /// </summary>
- public double[,] FreedomDecompositionMatrix = new double[8, 2];
- public override object Clone()
- {
- return this.CloneBase();
- }
- }
- }
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